I wrote these Unity scripts while I was studying ways of feeling presence in virtual reality. You can:
- See a user’s mesh (captured with MS Kinect) and apply any material to it
- Perform a subsampling of the user mesh
- Record a sequence of meshes in an Arraylist and play them back in a sort of “mesh movie” (very memory hungry)
Check this video to see an interface for recording meshes, and this video for an example of recorded meshes in virtual reality.